This page contains documentation about my VR avatar, mainly used on [Resonite](https://resonite.com). ## Information ### Roleplay Despite its appearance, Jae is a Synth. It was sent here and using this form to survey worlds and study organics. ### Technical #### Model The current avatar is a modified [Rexouium](https://rezilloryker.gumroad.com/l/MYutV) avatar version `v264`. The modifications include: - Removal of the fluff in the ears as a toggle isn't present in this version. - Hands are on their own material slot sharing the UV map with the regular body. - This is used to have a wireframe material on the hands while holding tools within Resonite. - Some bones have been added to ease adding accessories on-platform. - Custom tail that aims to be a bit less fluffy and more organized. - It is **not** the Magpie one, but a custom one. - Feathers removed. - Custom hair. - Eyes are replaced by custom ones. - Eye modelling by ShepShep, texturing is own. #### Textures > [!Information] > While this information is provided, I would ask you to please not use the design as-is. > You can take inspiration as much as you want, but this includes making it your own by not taking it as-is. > Thank you. Textures are made using [Adobe Substance Painter](https://www.adobe.com/products/substance3d/apps/painter.html) 2024 and took four years total to reach its final form through about 3 major iterations. The design philosophy goes as follows: - Colours: - Main body colour of `#715697`. - Arm and legs gradient to `#554070`. - Base black of `#1F1F1F`. - Nose tip of `#3D3D3D`. - Mouth interior of `#BA5C5C`. - Nipples tip of `#AB68C3`. - Nipples base of `#784989`. - Shadowing of `#151718`. - Shadowing of `#000000`. - Substance fur shader used. - This makes editing the texture only possible on my main workstation due to the VRAM requirements. - Diamonds pattern. - The goal is to have an inorganic pattern to show the creature might not be what it seems and more *artificial*. - Paw pads and snout are textured with a leather-like normal map. - Other patterns: - Maned wolf-like gradient on tip of legs, snout, arms and tail. When exporting textures for on-platform use, the following settings are used: - Unity HD Render Pipeline (Metallic Standard). - Resolution of `2048x2048`. - PNG format. #### Accessories The avatar ships with several accessories: - Glasses (custom design). - Collar (design by ShepShep). ### Reference images ![[2025-05-07 21.47.12.webp]]![[2025-05-07 21.44.09.webp]]![[2025-05-07 21.43.10.webp]]![[2025-05-07 21.42.35.webp]]![[2025-05-07 21.42.28.webp]]![[2025-05-07 21.42.04.webp]]![[2025-05-07 21.40.52.png]]