This page contains documentation about my VR avatar, mainly used on [Resonite](https://resonite.com).
## Information
### Roleplay
Despite its appearance, Jae is a Synth. It was sent here and using this form to survey worlds and study organics.
### Technical
#### Model
The current avatar is a modified [Rexouium](https://rezilloryker.gumroad.com/l/MYutV) avatar version `v264`.
The modifications include:
- Removal of the fluff in the ears as a toggle isn't present in this version.
- Hands are on their own material slot sharing the UV map with the regular body.
- This is used to have a wireframe material on the hands while holding tools within Resonite.
- Some bones have been added to ease adding accessories on-platform.
- Custom tail that aims to be a bit less fluffy and more organized.
- It is **not** the Magpie one, but a custom one.
- Feathers removed.
- Custom hair.
- Eyes are replaced by custom ones.
- Eye modelling by ShepShep, texturing is own.
#### Textures
> [!Information]
> While this information is provided, I would ask you to please not use the design as-is.
> You can take inspiration as much as you want, but this includes making it your own by not taking it as-is.
> Thank you.
Textures are made using [Adobe Substance Painter](https://www.adobe.com/products/substance3d/apps/painter.html) 2024 and took four years total to reach its final form through about 3 major iterations.
The design philosophy goes as follows:
- Colours:
- Main body colour of `#715697`.
- Arm and legs gradient to `#554070`.
- Base black of `#1F1F1F`.
- Nose tip of `#3D3D3D`.
- Mouth interior of `#BA5C5C`.
- Nipples tip of `#AB68C3`.
- Nipples base of `#784989`.
- Shadowing of `#151718`.
- Shadowing of `#000000`.
- Substance fur shader used.
- This makes editing the texture only possible on my main workstation due to the VRAM requirements.
- Diamonds pattern.
- The goal is to have an inorganic pattern to show the creature might not be what it seems and more *artificial*.
- Paw pads and snout are textured with a leather-like normal map.
- Other patterns:
- Maned wolf-like gradient on tip of legs, snout, arms and tail.
When exporting textures for on-platform use, the following settings are used:
- Unity HD Render Pipeline (Metallic Standard).
- Resolution of `2048x2048`.
- PNG format.
#### Accessories
The avatar ships with several accessories:
- Glasses (custom design).
- Collar (design by ShepShep).
### Reference images
![[2025-05-07 21.47.12.webp]]![[2025-05-07 21.44.09.webp]]![[2025-05-07 21.43.10.webp]]![[2025-05-07 21.42.35.webp]]![[2025-05-07 21.42.28.webp]]![[2025-05-07 21.42.04.webp]]![[2025-05-07 21.40.52.png]]